Mind At Sea V1.03 Patch Notes


Hey all,

This update fixes quite a few things that I spotted in Let's Plays and through the community's feedback. I hope this makes things even more enjoyable!

Mind At Sea V1.03 Patch Notes:

- If you got caught at a certain point in the game and returned, the Diver would still be there. It could even follow you into the main area and then you would have 2 of them searching for you! Now there is a check in place to make sure the 2nd one despawns if you return.

- Diver could get stuck on some rocks that were on some of it's roaming routes. Adjusted their positions to avoid this.

- Happened very rarely but you could be "spawn camped" by the Diver in the last section. If you were caught by the entrance to the final Bloom you could respawn with it right next to you. Now it is teleported back to it's starting position when you hit space to respawn.

- The Diver can no longer follow you beyond the water field in the last area after being unlocked. Walking through it will force the Diver to go back to roaming.

- The Diver can no longer follow you into the final Bloom area. Walking through it will force the Diver to go back to roaming. This means that anywhere without water is safe!

- Added a text helper for the water field in the Long Passage. It can be retriggered. People kept on thinking you can walk through it so I hope this makes it a bit clearer.

- Adjusted the shader and lighting to the water field mentioned above to also help make it look different and uninviting.

- Further increased the intensity of the light in the center of the final area, above the water field. This should help bring more attention to the area.

- Increased the fade in time for the chase music from 1 second to 2 seconds

Files

Mind At Sea 478 MB
Version 4 Dec 03, 2019

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